simon
 

 

This is a bone-based face set-up I did as a test to see what kind of deformations I could get with an in-game character.

 
 

face rig

 
 

 

Here's a character rig I made. Some of it's features include: a Sqush and Stretch IK/FK spine and IK/FK blend for the arms.

 
 
face rig